TANARUS' VINE RING

13th AGE

TANARUS’ VINE RING

(ring/ring)

This blood-jade ring is carved to resemble vines. The longer the ring is worn the brighter the red of the ring appears, and the paler and more easily bruised the wearer becomes.

Attunement: To attune to the ring it is necessary to spill blood onto it, attunement mid-battle is not unheard of with this legendary ring.

Blood Weapons: Always: You may draw blood from yourself to form either a staff or a bow and arrows. Bonus to attacks and damage: +1 (adventurer); +2 (champion); +3 (epic).

Winged Heart: Sacrifice 1/4 HP: You may cause an arrow fired from the bow to twist and fork like a pulsing vein. The vein-arrow flies straight and true to any target that you can see, even if that target would normally be out of range or would require amazing mid-air acrobatics on the part of the arrow to reach. You gain +4 to your roll to hit but take no penalties for the target moving, being in cover, or at extreme distance.

Staff of Life: Sacrifice 1/4 HP: You may plunge the blood-staff into a fallen ally. They gain the HP that you sacrificed as temporary HP. The ally must be wounded with an open wound that the staff can be plunged into, this ability can not be used to ‘buff’ otherwise healthy allies.

Unnatural Vines: Recharge 16+: You may cause vines made of congealed blood to sprout from your body. These blood-vines can take the form of a rope-ladder, net, rope or other vine or rope-based object. The vines can even be made to grow over or up an object, allowing you to seal doors shut or climb normally unscalable walls. Creating an extraordinary object (a rope bridge long and sturdy enough for an army with waggons to march across a wide chasm) costs you all your current HP. The blood-vines decay after a day or two, attracting flies and scavenging wild beasts if any are in the area.

Sanguine Growth: Quirk: You become overly concerned about contracting diseases, especially diseases of the blood. When your blood spills on fertile soil small red weeds spring up (the plants are non-magical, they are red in coloration but are otherwise normal in every respect).

Over-attuning: Coming into contact with a dead body (such as during looting corpses after a battle) causes you such worry that it becomes all you can think about ... take a penalty to all non-combat d20 rolls for the rest of the day equal to the bonus to attack/damage that the blood magic of ring grants you in combat. Red vines begin growing out of your scalp, mixing with your hair.

GMs: Is the ring a plant that has been formed into a ring, a red jade ring with a plant inside it, or something stranger still? Why does the magic of the ring seem so worried about disease? What is the destiny of the ring? What was the ring supposed to accomplish, and has it already succeeded or failed in the task?

PATHFINDER

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SAVAGE WORLDS

TANARUS’ VINE RING
(ring/ring)

This blood-jade ring is carved to resemble vines. The longer the ring is worn the brighter the red of the ring appears, and the paler and more easily bruised the wearer becomes. The origins of this mysterious ring are unknown; Tanarus was "merely" the ring's most legendary owner, but he was neither the first nor the last to bear this talisman.

Attunement: To attune to the ring it is necessary to spill blood onto it. Indeed, attunement mid-battle is not unheard of with this legendary ring.

Roots of Blood: Once attuned to Tanarus' Vine Ring, you just seem to heal faster than others. You gain the effects of the Fast Healer Edge. If you already possess the Fast Healer Edge, you gain no additional benefits.

Hematic Potency: Tanarus' Vine Ring possesses 10 Power Points which activate and sustain the the powers within it. These Power Points recover at the rate of one Power Point per hour. Each use of a power requires a Common Knowledge check (or a Healing skill check, at the GM's discretion) to activate. The Hematic Potency may be used to activate the following powers:
* Bolt (PP: 1-6; Rng: 12/24/48; Dur: Instant; Trappings: Arrows forged of blood vine): You can shoot up to 3 bolts. See "Savage Worlds Deluxe" for more details.
* Healing (PP: 3; Rng: Touch; Dur: Instant; Trappings: Blood vines root into wounds and heal them): You can heal yourself or another during the Golden Hour. See "Savage Worlds Deluxe" for more details.

Palid Torment: While attuned to Tanarus' Vine Ring, your blood begins to feed the "vines" of the ring, leaving you weak and susceptible to illness and harsh environments. You gain the Anemic Hindrance. Over-Attunement (Attuned to more than one item per Rank): You acquire an intense and irrational aversion to the corpses of humanoid creatures, fearing that their lack of vitality will somehow infect you and drain you of your own vital force. You gain Phobia (Corpses) as a Major Hindrance.

GMs: Is the ring a plant that has been formed into a ring, a red jade ring with a plant inside it, or something stranger still? Why does the magic of the ring seem so worried about disease? What is the destiny of the ring? What was the ring supposed to accomplish, and has it already succeeded or failed in the task?