MASK OF THE BLOOD GOD
This battered leather mask has dark stains on it, as though it has been weeping blood.
Attunement: To attune to the mask you must do nothing more than wear it for an hour. Over the hour the mask moulds itself to your face, enveloping the entire head. It is hard to tell the the wearer has a mask on, but the lack of blemishes and thin ridge along the jaw are give-away signs if you know what to look for.
Bloody Decision: Always: +1 MD (adventurer); +2 MD (champion); +3 MD (epic).
Name of Power: 16+: You may re-roll a failed charisma-based roll. At champion-tier the recharge is 11+, at epic-tier the charge is 6+.
Sanguine Countenance: Quirk: Weep blood when under stress. Over-Attunement: Open sores and other disfigurements appear on the face under the mask. Only unattuning from the mask can start the long healing process. Remaining over-attuned to the mask for too long can lead to permanent disfigurement and health problems.
GMs: Which blood god is this mask dedicated to? Blood gods are usually focused upon battle or sacrifice - why does this mask make the wearer more persuasive? What does the blood god want - what was his or her intention in creating the mask?
MASK OF THE BLOOD GOD
This battered leather mask has dark stains on it, as though it has been weeping blood. The hide is of unknown origin, and is very strong and supple, despite its battered appearance. The inside of the mask bears religious symbols of ancient origin, offering reverence to an unknown deity through humility and sacrifice.
Attunement: To attune to the mask you must do nothing more than wear it for an hour. Over the hour the mask moulds itself to your face, enveloping the entire head and taking on your general appearance. It soon becomes difficult to tell the the wearer has a mask on, but the lack of blemishes and thin ridge along the jaw, nostrils and eye sockets are telltale signs if you know what to look for.
Dark Presence: Once attuned, you take on an intimidating demeanor, which in turn influences the actions of others. You gain the effects of the Charismatic Edge. If you already possess the Charismatic Edge, you gain no additional benefits.
Reverent Vitality: The Mask of the Blood God possesses 10 Power Points which activate and sustain the the powers within it. These Power Points recover at the rate of one Power Point per hour. Each use of a power requires a Common Knowledge check (or an Intimidation skill check, at the GM's discretion) to activate. The Reverent Vitality may be used to activate the following powers:
* Boost/Lower Trait (PP: 4; Rng: Touch; Dur: 3 (1/rd); Trappings: Magic traces along veins): You can increase or decrease a Trait. See "Savage Worlds Deluxe" for more details.
* Entangle (PP: 2-4; Rng: Smarts; Dur: Special; Trappings: Blood "fire" incapacitates from within): You can immobilize one or more creatures. See "Savage Worlds Deluxe" for more details.
Sanguine Countenance: While attuned to the Mask of the Blood God, the mask begins to feed on your blood, leaving you weak and susceptible to illness and harsh environments. You gain the Anemic Hindrance. Over-Attunement (Attuned to more than one item per Rank): The hunger of the mask becomes greater. In an effort to appease the Mask of the Blood God and prevent your own death, you must drink the blood of sentients. You gain the Habit (Sentient Blood) as a Major Hindrance.
GMs: Which blood god is this mask dedicated to? Was the being revered by the maker of this mask actually a god? Who crafted this mask, and what was his or her intention in doing so? Does this mask hold a particular significance to a secret cult, magical tradition or organization? What kind of creature provided the hide for the mask?