MAD LOVE

MAD LOVE

(whip, light 1-handed/weapon)

This dried rose resonates with emotion, any who touch it feel the sting and regret of lost loves.

Attunement: To attune to the rose it is necessary for you to experience heartbreak. The rose will accept any tragedy no matter how small as an acceptable offering, some hopeful adventurers have had their party half-kill them trying to provoke heartbreak. Once the rose is attuned to you the petals of the rose turn black. The rose known as Mad Love is almost impossible to destroy by conventional means. The rose will not willingly leave your possession. If discarded, given, or traded it mystically returns to you. Only by finding true love (or death) can you unattune.

Over-Attached: Always: The rose transforms into a thorn-braid whip. Bonus to attacks and damage: +1 (adventurer); +2 (champion); +3 (epic).  The thorns leave a distinctive pattern on the skins of victims, cutting like the nails of a lover.

Slave to Romance: Recharge 6+: You gain +2 to all attempts at seduction and romantic flirtations. If you use the power and fail to successfully recharge the power until the next day you take a -2 penalty to see through any attempts to dupe you by appealing to your romantic nature and a -2 penalty to defences and saves against mental domination via magic.

Love-Struck: Recharge 11+: You gain +2 to spells that ensnare the minds of others, provided the target of the spell has been struck by the whip in the last day. You can cast mind-affecting spells that charm or might cause friendship or love while engaged in melee combat without provoking opportunity attacks.

Maddest Love: Recharge 16+: If the you are a bard then once per day you may sing and make a Cha vs MD close attack against one nearby enemy as a move-equivalent action. If the attack is successful then the victim of the song falls madly in love you (a save-ends confusion). Maintaining the song is a move-equivalent action, if it is not maintained the victim is released from the effect. At champion-tier the song can target two nearby enemies, at epic-tier three nearby enemies. Outside of combat a victim of the song can make a save once a minute, the effect also ends if the bard stops singing. Those madly in love will tend to obey the your instructions implanted via the love-song. If the target is 2+ levels higher than you the save is 6+, if the target is a minion it is 16+. Unusually for a bard song it can be woven into existing bard songs, allowing two you to sing this song and use a regular bardic song once.

Heartbreaker: Quirk: Overly flirtatious and easily swayed by hedonistic pleasures.  Over-Attunement: Constantly falling in love with all the wrong people.

GMs: Where did the rose grow before it was cut? How did the rose come to be filled with the magic of heartache? What special events occurred in the garden where the rose grew?

PATHFINDER

-coming soon- 

SAVAGE WORLDS

MAD LOVE
(whip/weapon)

This dried rose resonates with emotion; any who touch it feel the sting and regret of lost loves. The base of the stem is wrapped in crimson leather, upon which are scratched small sigils faded with age.

Attunement: To attune to the rose it is necessary for you to experience heartbreak. The rose will accept any tragedy no matter how small as an acceptable offering, some hopeful adventurers have had their party half-kill them trying to provoke heartbreak. Once the rose is attuned to you the petals of the rose turn black. The rose known as Mad Love is almost impossible to destroy by conventional means. The rose will not willingly leave your possession. If discarded, given, or traded it mystically returns to you. Only by finding true love (or death) can you unattune.

Love Hurts: Once attuned, the rose transforms into a short, thorn-braid whip. This weapon inflicts Str+d6 damage, and ignores Shield Parry and Cover bonuses. The thorns leave a distinctive pattern on the skins of its victims, cutting like the nails of a lover.

Simply Irresistible: Once attuned, you become more appealing to others, particularly those who find your race and gender attractive. You gain the effects of the Attractive Edge. If you already possess the Attractive Edge, you gain no additional benefits.

Power of Love: Mad Love possesses 10 Power Points which activate and sustain the the powers within it. These Power Points recover at the rate of one Power Point per hour. Each use of a power requires a Common Knowledge check (or a Persuasion skill check, at the GM's discretion) to activate. The Power of Love may be used to activate the following powers:
* Confusion (PP: 1; Rng: Smarts x2; Dur: Instant; Trappings: Bold flirtations and blown kisses): You render another creature Shaken and confused. See "Savage Worlds Deluxe" for more details.
* Puppet (PP: 3; Rng: Smarts; Dur: 3 (1/rd); Trappings: Mystically-induced mindless devotion): You can control the actions of another creature. See "Savage Worlds Deluxe" for more details.

Casanova: While attuned to Mad Love, you are consumed by lust, the sin of uncontrolled desire. Driven by your passion, you tend to act without consideration for the needs or feelings of others, often in a way that victimizes others. You will use any means at your disposal to indulge your desires, from deception to manipulation to acts of violence. Over-Attunement (Attuned to more than one item per Rank): You become a hopeless romantic, falling in love with all the wrong people. You believe in love and fairy tales, and dream of roses and candlelight, walking on the beach at sunset, and dancing in the rain. You make romance an art form, seeking that particular eternal bliss that comes from being united with one's soulmate, which you crave with abandon. Unfortunately, you continually make the wrong choice in prospective partners.

GMs: Where did the rose grow before it was cut? Was it a famous garden, or perhaps a secret laboratory owned by a powerful archmage? How did the rose come to be filled with the magic of heartache? Could the rose be part of some elaborate curse, the likes of which inspired the fairy tales taught children today?