BLADE OF THE REAPER

13th AGE

BLADE OF THE REAPER

(sword, 2-handed/weapon)

This sword has absorbed the souls of the unwary since the start of the current cycle of history. The wicked weapon has tainted the hearts of many would-be heroes. The sword’s first owner was the legendary Kellyon who it is said still lives and hunts for the weapon in the hope of undoing the evil that it brings. The massive two-handed sword makes an unearthly keening sound as it slices through flesh.

Attunement: To attune to the blade of the reaper you must commit an otherwise needless act of violence with it.

Absolute Evil: Always: Bonus to attacks and damage: +1 (adventurer); +2 (champion); +3 (epic).

Soul-Binder: Recharge 6+: Any mortal creature killed by the sword has its soul bound to the sword. The creature can not be resurrected or raised from the dead unless the sword is present.

Ghost-Shield: Recharge 16+: When you kill a creature with the sword the ghost lingers, granting a +1 to your defences for the rest of the battle as the ghost is helplessly interposed between you and the attack.

The Living Dead: Recharge 16+: After a battle in which the sword has slain a creature the weidler can raise the corpse as a shambling soul-less servant. The shambling thing rots quickly, but can be ordered to carry out simple tasks and will put itself in danger’s way if so ordered. The corpse holds some memories of life, if the GM wishes it may be able to impart useful information.

Dark Soul: Quirk: The blade exudes an aura of wrongness. Animals shy away from the carrier of the sword, milk sours in its presence, etc. Over-Attunement: The wielder's soul is irretrievably blackened. The GM determines exactly what the implications of that are of having a blackened soul, but it probably isn’t good.

GMs: Does the legendary Kellyon still search for the blade or is the ancient hero mouldering in a shallow grave somewhere? If the legends are right what will Kellyon do to get the blade back? If Kellyon is indeed gone how do the stories keep spreading? Kellyon was the first owner of the sword - but what dark deed created the sword?

PATHFINDER

-coming soon- 

SAVAGE WORLDS

BLADE OF THE REAPER
(great sword/weapon)

This sword has absorbed the souls of the unwary since the start of the current cycle of history. The wicked weapon has tainted the hearts of many would-be heroes. The sword’s first owner was the legendary Kellyon who it is said still lives and hunts for the weapon in the hope of undoing the evil that it brings. The massive great sword makes an unearthly keening sound as it slices through flesh.

Attunement: To attune to the Blade of the Reaper you must commit an otherwise needless act of violence with it.

Spirit-Bound: This blade is a magical two-handed weapon that deals Str+d10 damage, +2 points of damage against living creatures from the weapon's necromantic aura of death. Like any great sword, it imposes a -1 to Parry when wielded.

Death Stroke: The Blade of the Reaper guides your hand in combat. Once attuned, you gain the effects of the Trademark Weapon Edge when using the Blade of the Reaper. If you already possess the Trademark Weapon Edge for this blade, you gain no additional benefits.

Soul Engine: The Blade of the Reaper possesses 10 Power Points which activate and sustain the the powers within it. These Power Points recover at the rate of one Power Point per hour. Each use of a power requires a Common Knowledge check (or perhaps a Healing skill check, at the GM's discretion) to activate. The Soul Engine may be used to activate the following powers:
* Drain Power Points (PP: 3; Rng: Smarts; Dur: Instant; Trappings: Ephemeral spirits steal essence): Drains target of power points. See "Savage Worlds Deluxe" for more details.
* Zombie (PP: 3/corpse; Rng: Smarts; Dur: Special; Trappings: Ephemeral spirits animate corpse): Animate a dead corpse. See "Savage Worlds Deluxe" for more details.

Angry Spirits: While attuned to the Blade of the Reaper, the unsettled spirits of those slain by this enchanted weapon haunt you. The GM gains an additional Bennie that can only be used to create misfortune for you, representing the effects of the spirits' intervention in your life. Over-Attunement (Attuned to more than one item per Rank): Sensing the imbalance of forces about you, the spirits increase their efforts against you. The GM gains two additional Bennies instead of one that can only be used to create misfortune in your life.

GMs: Does the legendary Kellyon still search for the blade as legends say, or is the ancient hero mouldering in a shallow grave somewhere? If the legends are right, to what lengths will Kellyon go to get the blade back? If Kellyon is indeed gone, how do the stories keep spreading? Kellyon was the first owner of the sword - but what dark deed created the sword? For what purpose was the sword created?