Drop Beasts

13th AGE

Drop Beast by Jeff Grubb

These cute-looking creatures climb up into trees and fall upon unsuspecting prey, squashing them and then feasting with their sharp teeth. Invest in a pointed helmet.

Level 1 Mook [Beast]

Initiative: +9

C: Death From Above +9 vs. AC (1 nearby enemy)—5 damage

Natural 16+ hit: The drop beast pops free, and may moves back up the tree as a free action and make another Death From Above attack as a quick action.

[limited] The Drop Beast must be up a tree or somehow above the target to make this attack.

Claw and bite +6 vs. AC—5 damage and the troll may dart back out of reach into the trees as a quick action.

Miss: The Drop beast pops free.

AC 14

PD 12         HP 5 (mook)

MD 8 

Mook: Kill one drop beast mook for every 5 damage you deal to the mob

PATHFINDER

Drop Beast CR 1/2

N Medium [Animal][Tropical][Jungle]
200XP
Init: +1 Senses: Low-light vision; Perception: 0

Defense:

AC: 11 (+1 Natural) Touch: 10 Flat-footed: 11

Offense:

Speed: 30 ft.
Melee: Bite: +2 (1d6+1) Scratch: +3 (2d4-1)
Space: 5 ft. Reach: 5 ft.
Special Attack: Drop: +5 vs CMD (special) The beast drops from a high place (usually a tree) and lands on it’s target. This attack transfers all falling damage that would have gone to the beast into the intended target on a successful hit. On a miss, the beast takes the intended falling damage and the target takes none. On a successful Fort save (appropriate falling DC) the beast takes half damage.

Statistics:

Str: 16 Dex: 10 Con: 14 Int: 1 Wis: 8 Cha: 3
Base Attack: +3 CMB: +3 CMD: 14
Feats: Toughness
Skills: Perception: +1 Climb: +4
Languages: None

Ecology:

Environment: Tropical Jungle and Plains
Organization: Family: 5-8 Pack: 8-15 Clan: 15-30
Treasure: Incidental

SAVAGE WORLDS

 Drop Beast

Abilities: Agility d10, Smarts d6(A), Spirit d8, Strength d6, Vigor d8
Skills: Climbing d10, Fighting d6, Stealth d10
Pace: 6, Parry: 5, Toughness: 6 (1)
Special Abilities:
* Ambush: The Drop Beast can use either concealment or its deceptively cute nature to spring an ambush on its prey. When the Drop Beast attacks from concealment (or the first time it is encountered in its cute state), it makes a Stealth skill check. Wary prey may make a Notice skill check to oppose it, while unprepared prey do not. If the Drop Beast succeeds in its Stealth skill check, it gains a +2 bonus to attack and damage against the target. With a Raise, the Drop Beast has the Drop on its target.
* Extraction: The Drop Beast is treated as having the Extraction Edge.
* Natural Armor: Armor +1.
* Natural Weapons: One bite (Str+d6) or two claws (Str+d4 each, and strikes as per the Improved Frenzy Edge).
* Size -1

SWORDS & WIZARDRY

Drop Beast

Hit Dice/HP: 1d8 / 4hp

Armor Class: 8 [12]

Attacks: 2 claws (1d6/1d6)

Combat Movement: 40', climbing 30'

Special: Drop Attack, Feral Bite, From Tree to Tree

Saving Throw: 13

Alignment: Neutrality

Challenge Level/XP: 1/19

Drop Attack: A drop beast can “charge” vertically. That is, it can perform a charge attack by falling upon its victim. On top of any bonuses it receives for charging, the drop beast's attacks deal an extra +2 damage to any unfortunate soul that finds itself beneath this feral beast.

Feral Bite: A drop beast's bite deals 1d4 damage. The bite of a drop beast is likely to become infected. Nonsentient creatures who would otherwise die from infection instead become drop beasts themselves.

From Tree to Tree: A drop beast can split its attacks between multiple enemies within 20 feet of each other. The drop beast makes one attack with its claws against one enemy, then leaps to another enemy within 20 feet of the first and makes another attack.

OSRIC

 

Drop Beast
Frequency: Uncommon
No. Encountered: 4d4
Size: Small
Combat Movement: 40', climbing 30'
Armor Class: 8
Hit Dice/HP: 1d8 / 4hp
Attacks: 2 claws
Damage: 1d6/1d6
Special Attacks: Drop Attack, Feral Bite, From Tree to Tree
Special Defenses: Nil
Lair Probability: 45%
Intelligence: Animal
Alignment: Neutral
Level/XP: 1 / 15+1/hp

Drop Attack: A drop beast can “charge” vertically. That is, it can perform a charge attack by falling upon its victim. On top of any bonuses it receives for charging, the drop beast's attacks deal an extra +2 damage to any unfortunate soul that finds itself beneath this feral beast.

Feral Bite: A drop beast's bite deals 1d4 damage. The bite of a drop beast is likely to become infected. Nonsentient creatures who would otherwise die from infection instead become drop beasts themselves.

From Tree to Tree: A drop beast can split its attacks between multiple enemies within 20 feet of each other. The drop beast makes one attack with its claws against one enemy, then leaps to another enemy within 20 feet of the first and makes another attack.

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