Dire Gold Leech

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Dire Gold Leech

13th AGE

A regular gold leech looks like a coin when coiled, uncoiling into a tiny snake and eating treasure - converting precious metals into dross. The dire gold-leech looks like a serpent and has a taste for the iron in blood.

Small level 1 Mook [Beast]

Initiative: +2

Blood Drain +6 vs. PD—4 poison damage

Natural 16+ hit or miss: Target is weakened (save ends).

AC 17

PD 11         HP 7 (mook)

MD 15

Mook: Kill one dire gold leach mook for every 7 damage you deal to the mob.

Gold Leech Infestation

These coins are not treasure. Oh no, certainly not treasure.

When resting in an area with gold leeches roll a save, on a success nothing happens, on a failure one of them slithers in among treasure you are carrying.

If a gold leach ends up among your loot, or if you mistake one for a coin (DC 15 to spot the difference) then the leech eats d6 gp worth of coins a day. Regular non-dire gold-leeches are not a threat to the safety of an adventurer and can be squished under the heel of a boot.

If you happen to be made of gold treat a regular gold leach as its dire cousin.

PATHFINDER

Dire Gold Leach CR 1

N Small [Magical Beast][Temperate][ Dungeon]
400XP
Init: +0 Senses: Darkvision 60 ft., Scent; Perception +3

Defense:

AC: 15 (+1 size,+3 Dex, +1 Natural) Touch: 14 Flat-footed: 12
HP: 11 (2d10)
Fort: +4 Ref: +7 Will: +2

Offense:

Speed: 20ft.
Melee: Bite: +4 (1d6-1 plus Poison)
Space: 5 ft. Reach: 5 ft.

Statistics:

Str: 1 Dex: 16 Con: 10 Int: 2 Wis: 12 Cha: 4
Base Attack: +2 CMB: -3 CMD: 11
Feats: Ability Focus
Skills: Hide+4
Languages: None

Ecology:

Environment: Any
Organization: Single, pair
Treasure: None

Special Abilities:

Golden Venom (Ex): Bite – Injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 5 damage and target is Weakened (-4 to attacks and defense); cure 1 save. The save DC in Constitution based.

SAVAGE WORLDS

Gold Leach
Abilities: Agility d10, Smarts d4(A), Spirit d8, Strength d4, Vigor d6
Skills: Climbing d4, Fighting d6, Notice d4, Stealth d8
Pace: 4, Parry: 5, Toughness: 3
Special Abilities:
* Attach: When the Gold Leach succeeds on a Fighting trait check with a Raise, the target is considered grappled. While attached, the Gold Leach's Parry suffers a -2 penalty. The Gold Leach can be removed using the standard rules for disengaging from grapples.
* Bite: Str+d4.
* Blood Drain: If the Gold Leach starts a round grappling a target, the target must succeed at a Vigor trait check or take a level of Fatigue from blood loss. This can result in death.
* Golden Guise: The Gold Leach can coil up motionless and appear to be an unremarkable gold coin. Observers must succeed in a Notice skill check with a -2 penalty to discern its true nature.
* Leach Metal: Whenever the Gold Leach is in contact with true gold, it will begin to magically leach gold of its value, converting it into worthless metals.
* Size -2
* Small: Attackers subtract 2 from any attack rolls directed at small creatures.

SWORDS & WIZARDRY

Dire Gold Leech
Hit Dice/HP: 1d8 / 4hp
Armor Class: 9 [11]
Attacks: 1 bite (see Blood Drain for damage)
Combat Movement: 20'
Special: Blood Drain
Saving Throw: 14
Alignment: Neutrality
Challenge Level/XP: 1/14

Blood Drain: The dire gold leech lunges at its prey, attaching itself to exposed skin and drinking deeply of its victim's blood. Through an alchemical process, the leech converts blood into lead before redepositing it back into its prey's bloodstream. The victim of a dire gold leech's bite must save or permanently lose 1d4 points of intelligence or constitution (GM's choice). If the victim's ability score is reduced to 0 or less, it dies of lead poisoning.

OSRIC

Dire Gold Leech
Frequency: Very Rare
No. Encountered: 1d4
Size: Small
Combat Movement: 20'
Armor Class: 9
Hit Dice/HP: 1d8 / 4hp
Attacks: 1 bite (see Blood Drain for damage)
Special Attacks: Blood Drain
Special Defenses: Nil
Lair Probability: 80
Intelligence: Animal
Alignment: Neutral
Level/XP: 1 / 10+1/hp

Blood Drain: The dire gold leech lunges at its prey, attaching itself to exposed skin and drinking deeply of its victim's blood. Through an alchemical process, the leech converts blood into lead before redepositing it back into its prey's bloodstream. The victim of a dire gold leech's bite must save vs. poison or permanently lose 1d4 points of intelligence or constitution (GM's choice). If the victim's ability score is reduced to 0 or less, it dies.