Canopy Troll

Canopy Troll

Canopy Troll

13th AGE

Canopy Trolls lurk in the upper reaches of forests, reaching out with their long arms and swiping at travelers, dropping down and wrapping their long limbs around their victims.

Large level 3 Troop [Humanoid]

Initiative: +14

Vicious claws +14 vs. AC—10 damage

C: Grab, claw, bite +14 vs. AC (1 nearby enemy)—10 damage and the troll may dart back out of reach into the trees as a quick action.

Miss: The troll drops out of the canopy and may not make this attack again until it climbs back up into the trees.

Natural 16+ hit or miss: The troll heals 10 HP.

Natural 18+ hit or miss: The troll heals 20 HP.

[special trigger] As soon as the escalation die is 4+ on its turn the troll may move in a leap to engage an enemy as as a quick action, and may make the following attack...

Death squeeze +12 vs AC— 10 ongoing damage and troll regains 15 HP each round until the victim breaks free (save 16+ to pop out of engagement and be free of the Death Hug)

Firey Death: If hit by a fire attack while staggered the troll may not heal for the rest of the battle. If not burnt during or after the battle the troll has a 50% chance of returning back to life at full HP in d8 hours

AC 16

PD 12 HP 126

MD 12

PATHFINDER

Canopy Troll CR 3

XP 800

CE Large humanoid (giant)

Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +8

DEFENSE

AC 18, touch 17, flat-footed 12; (+6 Dex, +1 natural, +1 size)

hp 30 (4d8+12); regeneration 5 (acid or fire)

Fort +7, Ref +7, Will +4

OFFENSE

Speed 30 ft.; 30 ft. climb

Melee bite +10 (1d4+1), 2 claws +5 (1d6+1 plus grab)

Space 5 ft.; Reach 10 ft.

Special Attacks rend (2 claws, 1d6+3)

TACTICS

During Combat Canopy trolls are ambush predators who prefer to launch from the canopy at targets below. They drop on to prey and latch on, rending with their claws until the creature is dead.

Morale Despite their size, canopy trolls are fearless. Their regenerative powers mean that once they decide to attack and kill a potential target, they do not stop until killed or the creature manages to escape somewhere the troll cannot follow.

STATISTICS

Str 14, Dex 22, Con 16, Int 6, Wis 12, Cha 6

Base Atk +3; CMB +4; CMD 20

Feats Iron Will, Skill Focus (Perception), Weapon Finesse

Skills Acrobatics +10, Perception +8, Stealth +14, Survival +9; Racial +4 to Stealth and Survival

SQ improved grab

Languages Giant

ECOLOGY

Environment rainforests, thick forests

Organization solitary, gang (2–4), or mob (5-12)

Treasure standard

Canopy trolls possess incredibly sharp claws and amazing regenerative powers, allowing them to recover from nearly any wound. Hunched over, amazingly ugly, and sporting two overlong arms, canopy trolls swing from branch to branch in tall forests, hunting to sate their voracious appetites. Standing between 3 and 4 feet tall, their arms bow at the elbows, hands easily touching the ground as they walk. Fast and fearless, they often rush foes on the ground to distract them from the two or three fellows about to leap on a target from above. Social pack hunters, they quickly dismember and drag their catches up, into the trees to eat without fear of interruption.

SAVAGE WORLDS

Canopy Troll
Abilities: Agility d12, Smarts d6, Spirit d8, Strength d8, Vigor d10
Skills: Climbing d10, Fighting d6, Notice d8, Stealth d10, Survival d8
Pace: 6, Parry: 5, Toughness: 5
Special Abilities:
* Ambush: The Canopy Troll can use concealment to spring an ambush on its prey. When the Canopy Troll attacks from concealment, it makes a Stealth skill check. Wary prey may make a Notice skill check to oppose it, while unprepared prey do not. If the Canopy Troll succeeds in its Stealth skill check, it gains a +2 bonus to attack and damage against the target. With a Raise, the Canopy Troll has the Drop on its target.
* Fast Regeneration: Every round, the Canopy Troll can make a natural healing check. Canopy Trolls cannot regenerate damage from acid-based attacks.
* Natural Weapons: Two claws (Str+d4 each, and strikes as per the Improved Frenzy Edge).
* Reach +1: The Canopy Troll has an extensive reach, and can attack non-adjacent targets.
* Rend: If the Canopy Troll successfully lands two attacks in the same round against the same target, the target automatically suffers an additional Str+d6 damage as the Canopy Troll rends the target.
* Size -1

SWORDS & WIZARDRY

Canopy Troll
Hit Dice/HP: 3d8 / 14hp
Armor Class: 6 [14]
Attacks: 2 claws (1d6/1d6) or by weapon
Combat Movement: 40', climbing 40'
Special: Drop From Canopy, Long Arms, Regeneration
Saving Throw: 15
Alignment: Chaos
Challenge Level/XP: 3/104

Drop From Canopy: Canopy trolls prefer to get the drop on their enemies, literally. A troll drops down from above and makes two claw attacks while wrapping its legs around its victim and digging in with its toe claws. If the troll can accomplish this, it gains two extra attacks per round with its feet for 1d4 damage each.

Long Arms: A canopy troll can make melee attacks with a weapon or with its claws at a range of ten feet.

Regeneration: After three rounds of combat, a canopy troll regenerates hit points at a rate of 3 hp per round. They can even reattach lost limbs by holding them to the stump. A canopy troll can only be killed by acid, as damage from acid cannot be regenerated

O.S.R.I.C. 

Canopy Troll
Frequency: Uncommon
No. Encountered: 1d12
Size: Medium
Combat Movement: 40', climbing 40'
Armor Class: 6
Hit Dice/HP: 3d8 / 14hp
Attacks: 2 claws, or by weapon
Damage: 1d6/1d6, or by weapon
Special Attacks: Drop From Canopy, Long Arms
Special Defenses: Regeneration
Lair Probability: 30%
Intelligence: Low
Alignment: Chaotic Evil
Level/XP: 3 / 90+2/hp

Drop From Canopy: Canopy trolls prefer to get the drop on their enemies, literally. A troll drops down from above and makes two claw attacks while wrapping its legs around its victim and digging in with its toe claws. If the troll can accomplish this, it gains two extra attacks per round with its feet for 1d4 damage each.

Long Arms: A canopy troll can make melee attacks with a weapon or with its claws at a range of ten feet.

Regeneration: After three rounds of combat, a canopy troll regenerates hit points at a rate of 3 hp per round. They can even reattach lost limbs by holding them to the stump. A canopy troll can only be killed by acid, as damage from acid cannot be regenerated.

Treasure: 1d6x10 shiny sp