Baby Gelatinous Cubes

Baby Gelatinous Cubes

Baby Gelatinous Cubes

13th AGE

Individually they are tiny and easily brushed off with only minor acid burns … but they are dangerous in a group. As they slime their way over your boots and up your legs they begin to search out warm unprotected areas to feast upon, and you discover why they are considered dangerous.


Level 2 swarm [Abomination]

Initiative: -1

Stick and burn +7 vs. AC (1d3 enemies in a group)—4 acid damage

Miss: 1 acid damage

Natural 16+ hit: target stuck until the cube is hit.

Natural 18+ hit: target stuck and hampered until the cube is hit.

Sluggish: If the cubes take cold damage they take a -2 penalty to their next attack roll.

Swarm: These stats represent a group of 10 cubes attacking in unison. A single cube encountered on its own has 5 HP and can only make the following attack:

Minor acid burns +7 vs. AC—2 acid damage

AC 18

PD 8 HP 50

MD 25

PATHFINDER

Baby Gelatinous Cube CR 1/2

XP 200

N Tiny ooze

Init -5; Senses blindsense 30 ft.; Perception -5

DEFENSE

AC 7, touch 7, flat-footed 7; (-5 Dex, +2 size)

HP 9 (1d8+5)

Fort +5, Ref -5, Will -5

Immune electricity, ooze traits

OFFENSE

Speed 5 ft.

Melee touch -3 (1d3 acid plus attach)

Space 2 1/2 ft.; Reach 0 ft.

Special Attacks engulf, paralysis

TACTICS

During Combat A baby gelatinous cube will usually only attack creatures of its size or smaller, attempting to engulf them. If a larger creature steps within reach (or on) a baby gelatinous cube then they will try to stick to it and let their acid dissolve it. 

Morale Baby gelatinous cube’s have little sense of danger or self-preservation and will fight to the death once they have engulfed something or become attached to it.

STATISTICS

Str 1, Dex 1, Con 20, Int -, Wis 1, Cha 1

Base Atk +0; CMB -7 (+1 to grapple); CMD -2 (can’t be tripped)

SQ transparency

ECOLOGY

Environment underground

Organization solitary or swarm (5-12)

Treasure incidental

SPECIAL ABILITIES

Acid (Ex) A baby gelatinous cube's acid does not harm metal or stone.

Attach (Ex) The baby gelatinous cube automatically latches onto its target when it successfully hits with a touch attack. The baby gelatinous cube is considered grappling, but the target is not. The target can attack or grapple the baby gelatinous cube as normal, or break the attach with a successful grapple or Escape Artist check. The gold leach has a +8 racial bonus on grapple checks to stay attached. 

Engulf (Ex) Although it moves slowly, a baby gelatinous cube can simply engulf Tiny or smaller creatures in its path as a standard action. It cannot make a slam attack during a round in which it engulfs. The baby gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity can attempt a DC 5 Reflex save to avoid being engulfed—on a success, they are pushed back or aside (opponent's choice) as the cube moves forward. Engulfed creatures are subject to the cube's paralysis and acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned. The save DC is Strength-based.

Paralysis (Ex) A baby gelatinous cube secretes an anesthetizing slime. A target hit by a cube's melee or engulf attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d6 rounds. The cube can automatically engulf a paralyzed opponent. The save DC is Constitution-based.

Transparent (Ex) Due to its lack of coloration, a baby gelatinous cube is difficult to discern. A DC 15 Perception check is required to notice a motionless baby gelatinous cube. Any creature that fails to notice a gelatinous cube and walks into it is automatically engulfed, or attached if is larger than the baby gelatinous cube..


SAVAGE WORLDS

Gelatinous Cube Spawn
Abilities: Agility d4, Smarts d4(A), Spirit d4, Strength d4, Vigor d8
Skills: Fighting d4, Stealth d6
Pace: 4, Parry: 4, Toughness: 6
Special Abilities:
* Fearless: The Gelatinous Cube Spawn never suffers from Fear effects and cannot be Intimidated.
* Ooze: Oozes add +2 to Toughness. Oozes do not suffer additional damage from called shots. Oozes do not suffer from poison, paralysis or gaze-based attacks.
* Size -2
* Small: Attackers subtract 2 from any attack rolls directed at small creatures.
* Sticky Slam: Str+d4. In addition, the target must succeed in an Agility trait check or become stuck to the Gelatinous Cube Spawn. If the target is stuck, he suffers Str+d4 damage each round thereafter until he breaks free of the Gelatinous Cube Spawn with a successful opposed Strength trait check. In addition, the target suffers a cumulative -1 penalty to Strength and Agility traits checks, as well as checks for skills related to these abilities, for every Gelatinous Cube Spawn that is attached to him.

SWORDS & WIZARDRY

Baby Gelatinous Cube
Hit Dice/HP: 1d4 / 2hp
Armor Class: 5 [15]
Attacks: 1 acidic “bite” (1d3)
Combat Movement: 10'
Special: Touch of Paralysis, Shared Space
Saving Throw: 14
Alignment: Neutrality
Challenge Level/XP: 1/7

Touch of Paralysis: The touch of a baby gelatinous cube causes paralysis (a successful save negates the affect).

Shared Space: When a baby gelatinous cube is touching another creature, missed attacks against the cube that are not directed at the creature it is touching are repeated against the touched creature.

Absorb: Cubes that come into contact clump together into a single, larger cube. Their hit points are added together, and may exceed their original total.

O.S.R.I.C.

Baby Gelatinous Cube
Frequency: Rare
No. Encountered: 3d10
Size: Small
Combat Movement: 10'
Armor Class: 5
Hit Dice/HP: 1d4 / 2hp
Attacks: 1 acidic “bite” 
Damage: 1d3
Special Attacks: Touch of Paralysis
Special Defenses: Shared Space
Lair Probability: Nil
Intelligence: Non-
Alignment: Neutral
Level/XP: 1 / 5+1/hp

Touch of Paralysis: The touch of a baby gelatinous cube causes paralysis (a successful save vs. paralysis negates the affect).

Shared Space: When a baby gelatinous cube is touching another creature, missed attacks against the cube that are not directed at the creature it is touching are repeated against the touched creature.

Absorb: Cubes that come into contact clump together into a single, larger cube. Their hit points are added together, and may exceed their original total.