AXE OF RAGING FLAME

AXE OF RAGING FLAME

By: Dark Sorcery

 

13th AGE

(axe, 2-handed heavy/weapon)

The metal of axe is faintly warm to the touch, flame-like patterns of banding and mottling are visible within the steel. Legends surround this axe; it has been carried at the front of mythic battles where a few brave warriors turned the tide against many.

Attunement: To attune to the axe you must recite the deeds of your family line for as far back as you know it.

I see my ancestors standing before me: Always: Bonus to attacks and damage: +1 (adventurer); +2 (champion); +3 (epic)

Heart of Fire: Always: If you are using a barbarian rage the axe does fire damage. You gain immunity to regular fire damage but not magical fire. If an ally is raging you also gain these bonuses.

The Fire Spreads: Recharge 16+: Anybody who fights alongside a raging barbarian as an ally while the escalation die is odd may roll an extra d20 and take the better of the two rolls for attacks. The raging barbarian has to be you or your ally.

“Hurry to meet Death before your place is taken, scum!”: Quirk: Prefers to lead from the front as an example of bravery. Over-Attunement: The axe induces near-suicidal bravery, the wielder has a -2 penalty to disengage checks.

GMs: Which important battles was this axe in? Are there statues in a public square depicting a hero lifting the axe? Who was the first hero to own the axe? How was the axe created? Does this axe have a destiny, a final fate that the magic of the axe is aware of.

PATHFINDER

 The Axe of the Raging Flame

Aura strong evocation; CL 20th

Slot --; Weight 12 lbs

Description

The metal of this axe is faintly warm to the touch, flame-like patterns of banding and mottling are visible within the steel. Legends surround this axe; it has been carried at the front of mythic battles where a few brave warriors turned the tide against many. It appears to be a masterwork great axe to anyone unattuned.

Attunement: To attune to the axe you must recite the deeds of your family line for as far back as you know it.

I see my ancestors standing before me: The Axe of the Raging Flame becomes a +1 weapon in your hands. The bonus increases by one for every four levels above first the bearer possesses.

Heart of Fire: At 5th level the axe becomes a flaming weapon, and at 14th level it becomes a flaming burst weapon. The bearer of the ax gains fire resistance 10 at 9th level. If the bearer enters rage, such as from the barbarian class feature, they gain immunity to fire.

The Fire Spreads: Starting at 12th level, once per day you can grant the flaming weapon property to every ally’s weapon within 30 ft. At 19th level you grant the flaming burst ability to your allies’ weapons.

“Hurry to meet Death before your place is taken, scum!”: Quirk: Prefers to lead from the front as an example of bravery. The bearer takes -1 on saves for 1 hour if they have to retreat from combat. Over-Attunement: The axe induces near-suicidal bravery, the wielder cannot use the withdraw action and it takes a DC 20 Will save to retreat from combat once they have attacked.

GMs: Which important battles was this axe in? Are there statues in a public square depicting a hero lifting the axe? Who was the first hero to own the axe? How was the axe created? Does this axe have a destiny, a final fate that the magic of the axe is aware of?

SAVAGE WORLDS

AXE OF RAGING FLAME
(axe, 2-handed heavy/weapon)
The metal of axe is faintly warm to the touch, flame-like patterns of banding and mottling are visible within the steel. Legends surround this axe; it has been carried at the front of mythic battles where a few brave warriors turned the tide against many.

Attunement: To attune to the axe you must recite the deeds of your family line for as far back as you know it, while presenting it before you in an intimidating manner. At the GM's discretion, you may have to make a successful Intimidation skill check as well.

Kiss of Flame: This great axe is a magical two-handed weapon that deals great Str+d10 damage, +2 points of damage from the weapon's aura of flames. Like any great axe, it imposes a -1 to Parry when wielded.

Heart of Fire: Once attuned, the fire of anger overwhelms you whenever you are wounded. You gain the effects of the Berserk Edge. If you already possess the Berserk Edge, you gain no additional benefits.

Inferno's Essence: The Axe of Raging Flame possesses 10 Power Points which activate and sustain the powers within it. These Power Points recover at the rate of one Power Point per hour. Each use of a power requires a Common Knowledge (or a Knowledge (Battle) skill check, at the GM's discretion) to activate. The Inferno's Essence may be used to activate the following powers:
* Environmental Protection (PP: 2; Rng: Touch; Dur: 1 hour (1/1 hr); Trappings: Angry red glow): Exist in a normally hostile environment. See "Savage Worlds Deluxe" for more details. The use of this power is limited to protection from temperature- or fire-based environmental issues.
* Damage Field (PP: 3; Rng: Touch; Dur: 3 (2/rd); Trappings: Fiery aura): Create damaging aura around self. See "Savage Worlds Deluxe" for more details.

Burning Soul: While attuned to the Axe of Raging Flame, you strongly desire to die in battle and will take incredible risks both in and out of combat. You gain the Death Wish Hindrance. Over-Attunement (Attuned to more than one item per Rank): Your vitality is consumed by the anger bound within the Axe of Raging Flame. You suffer a -2 penalty on all Soak rolls.